I am a Senior Generalist 3D Artist specializing in Environnement Modeling, Set and Props Modeling, Character Modeling, and Texturing for real-time and games. I also have some experience in Grooming cool hairstyles, and simulating hair, cloth and fur for amazing feature animation movies!
I'm passionate and dynamic, meticulous, attention to detail, careful and conscientious, organized, and able to manage projects from start to finish, and I am currently looking for new opportunities to practice my talents of 3D modeling and texturing.
Open to professional discussions!
Canadian Permanent Resident.
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Actually doing cool grooming hairstyles, hair, cloth and fur simulation for amazing feature animation movies!
Grooming the characters with XGen on animated feature film: “Rumble”.
Making cloth, hair & fur simulations in Maya on “Scoob!” & “Rumble”.
Rigging some character cloth with nCloth and making animWires rigs for hair.
Modeling and detailing environments, assets and props on animated feature film: "Fireheart"
Collaborate with the concept and design team in the development of 3D concepts and Layout-Previz department.
Stylized and cartoon modeling of High and Low Poly objects.
Modeling, texturing and look development for the Netflix serie : “Narcos”.
Working with Massive Software in Maya to produce crowd sequences on "Sgt. Stubby: An American Hero".
Modeling low polygon grounds for collisions.
Modeling environments, assets and props on animated feature film:
“Sgt.STUBBY: An American Hero”.
Unfold the UVs of the assets and baking of the Height maps and Normal maps.
Modeling for the Previz and Layout department of 3D Low resolution models.
Set-Dressing with props and environments for several sets and shots.