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Matthieu GUIDO
Matthieu GUIDO
Grooming and CFX Artist
Montréal, Canada

Summary

I am a young CFX artist specializing in grooming cool hairstyles, and simulating hair, cloth and fur for amazing feature animation movies!
I'm also a 3D modeling and texturing environment artist for video games and animation feature films, I'm passionate and dynamic, and I am currently looking for new opportunities to practice my talents of 3D modeling and texturing.

Skills

3D ModelingHigh-poly ModelingDigital SculptingLow-poly ModelingTexture BakingTexturingPBR TexturingDigital PaintingDrawingPaintingConcept ArtPhotographySculptingHair/Fur SimulationCFXCreatureFXCloth SimulationGrooming

Software proficiency

Maya
Maya
Xgen
Xgen
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
3ds Max
3ds Max
Marvelous Designer
Marvelous Designer
Marmoset Toolbag
Marmoset Toolbag
Quixel Suite
Quixel Suite
SpeedTree
SpeedTree
Photoshop
Photoshop
Unfold 3D
Unfold 3D
Arnold
Arnold
mental ray
mental ray
V-Ray
V-Ray
GuerillaRender
GuerillaRender

Reel

Productions

    • Movie
      Rumble
    • Year
      2021
    • Role
      Grooming / CFX Artist
    • Company
      ReelFX
    • Movie
      Scoob!
    • Year
      2020
    • Role
      CFX Artist
    • Company
      ReelFX
    • Movie
      Fireheart
    • Year
      2021
    • Role
      Environment artist
    • Company
      L'Atelier Animation
    • Movie
      Sgt. Stubby: an American Hero
    • Year
      2018
    • Role
      3D Artist modeling Environment Sets and Props
    • Company
      Mikros Image Canada

Experience

  • Grooming and CFX Artist at ReelFX
    Montréal, Canada
    May 2019 - Present

    Actually doing cool grooming hairstyles, hair, cloth and fur simulation for amazing feature animation movies!

    Grooming the characters with XGen on animated feature film: “Rumble”.

    Making cloth, hair & fur simulations in Maya on “Scoob!” & “Rumble”.

    Rigging some character cloth with nCloth and making animWires rigs for hair.

  • 3D Environment Modeling Artist at L'Atelier Animation
    Montréal, Canada
    May 2018 - March 2019

    Modeling and detailing environments, assets and props on animated feature film: "Fireheart"

    Collaborate with the concept and design team in the development of 3D concepts and Layout-Previz department.

    Stylized and cartoon modeling of High and Low Poly objects.

  • Modeling Artist at Mr.X
    Montréal, Canada
    March 2018 - April 2018

    Modeling, texturing and look development for the Netflix serie : “Narcos”.

  • Crowd artist with Massive for Maya at Mikros Animation Canada
    Montréal, Canada
    September 2017 - March 2018

    Working with Massive Software in Maya to produce crowd sequences on "Sgt. Stubby: An American Hero".

    Modeling low polygon grounds for collisions.

  • 3D Artist modeling Environment Sets and Props at Mikros Image Canada
    Montreal, Canada
    February 2017 - September 2017

    Modeling environments, assets and props on animated feature film:

    “Sgt.STUBBY: An American Hero”.

    Unfold the UVs of the assets and baking of the Height maps and Normal maps.

    Modeling for the Previz and Layout department of 3D Low resolution models.

    Set-Dressing with props and environments for several sets and shots.